There are plenty of things gamers can like in Mass Effect 2 and plenty of things that are open to criticism. But as one completes more and more loyalty quests in preparation for the suicide mission, they become more and more involved in the basic philosophy of humanity: who do you turn to when you know that you are about do go on a suicide mission?
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Posts Tagged ‘Mass’
Mass Effect 2: Family Affairs and the Future
Friday, February 12th, 2010Weekend Reading: Mass Effect 2 – To Be or Not to Be a RPG
Saturday, February 6th, 2010
There’s no denying that Mass Effect 2 is a success. It has sold more than 2 million copies and reviewers loved it. And with a lot of people talking about it being a good candidate for the Game of the Year award when 2010 is done in terms of videogaming, some have wondered how it would be classified.
The initial answer is that it… (more…)
Mass Effect 2: Character Power and Armor Tinkering
Friday, February 5th, 2010
If you are in the least interested in Mass Effect 2, then you must already know that it’s based around the idea of picking a number of elite companions in order to take on a powerful enemy that has been kidnapping entire human colonies in the Terminus area of the galaxy.
This means making some unsavory choices and becoming battle budd… (more…)
Mass Effect 2: The Banality of Evil, Part 1
Wednesday, February 3rd, 2010
With the past weighing down Commander Shepard in Mass Effect 2, BioWare makes another significant change to the universe in the game: it puts good and evil under debate and encourages the player to be the hero who rids the galaxy of the Collectors while also pushing him to act more like a scumbag than ever before.
Consider the actions needed … (more…)